Victoriya "Anda" Shamykina is an artist from Moscow, Russia, who mostly focuses on environment concept art for games. As a concept artist and illustrator, Anda has participated in mobile, PC, and board game projects, as well as book and magazine illustrations and personal client commissions. Currently she's working on the "Guns of Boom" mobile game released by Game Insight LLC and a personal artwork book project "Gates of Eodh." See her portfolio on www.artstation.com/anda.
Vicky J. Bawangun is a self-taught freelance illustrator and concept artist residing in Indonesia. He started his journey in digital art professionally in 2012. He works mostly on indie games projects and book covers, creating fantasy and sci-fi environments, illustrations, and concepts. He gets a lot of inspiration from playing video games, watching movies, and even listening to music. You can see more of his artwork at his gallery on deviantArt.
Flavio Bolla has been drawing since he was three years old. He first came in contact with the world of concept art in 2006. Since then, he has worked hard on the fundamentals to improve his design skills and to be able to create fascinating worlds. His work has been featured on various internet platforms, magazines, and book covers. View more of his work online at www.flaviobolla.com.
Tyler Edlin is a freelance illustrator and concept artist for the entertainment industry, creating epic fantasy and science fiction worlds. He gives back to the community providing regular classes and tutorials on such popular subjects as the fundamentals of character and environment design. View more of his work online at tyleredlinart.com.
"King of Ruins" was the cover art for the BCS website in summer 2008 before our premiere issue, and now is again for our Tenth Anniversary!
Mats Minnhagen is a Swedish illustrator. He has worked with computer games, children's books, and historical illustration, among other things. You can check out his work at www.minnhagen.com.
Piotr Dura is a self-taught, freelance 2D artist from Poland, specializing in environment illustration and design. His journey with art started in 2013 and quickly became both a main hobby and a living. He finds inspiration mostly in fantasy and science-fiction novels, movies, and nature. See more of his work at www.artstation.com/artist/threedee and threedeee.deviantart.com/.
Mihály Nagy is a Hungarian 2D artist who has worked as a concept artist and illustrator for many years in the video game industry. He loves everything that is creative or unique, so he tries always to do something cool and new. His favourite subjects are science-fiction or fantasy environments and creature design, but he enjoys sample photo-manipulations too and working in different art styles. View more of his work at his gallery on deviantArt, misi006.deviantart.com.
Jereme Peabody is a software engineer in the DC area and is also a freelance concept artist, 3D artist, and game designer. He started his artistic career dabbling with clay sculpting, pencils, and eventually still-life oil painting. As tablets became available, he switched from oils to digital by first applying the skills he gained from oils to digital still-life painting. Through experimentation and practice, he transitioned from still-life to digital landscapes both real and imagined. Now, he's merged his software engineering background with his artistic background to become a budding a game developer. You can view more of his artwork on his DeviantArt site and view him in action on YouTube.