Dimitrije Miljus is a concept artist and illustrator from Belgrade, Serbia. He has been working as a freelance artist for the past six years on various projects in games, film, and illustration, focusing on environment design, world building, and visual development. His background is in Fine Art (a bunch of canvases and just slapping acrylics and oils all over the place). His passion is creating worlds that people want to be a part of and want to explore every nook and cranny of. View more of his art at www.artstation.com/dimitrijemiljus.
Jordan Grimmer is a concept artist and illustrator with over five years experience in the video games industry. His recent in-house positions include Kobojo Ltd. and Lionhead Studios. He is currently working with Leading Light Design. To see more of his work, visit www.jordangrimmer.co.uk.
Jeff Brown is a professional freelance artist from Saskatoon, SK, Canada, living in Cuernavaca, Mexico. In the world of book cover design and illustration, he has worked with over ninety book authors on more than two-hundred fifty covers. In the world of games, he has worked for companies such as Fantasy Flight Games, Pelgrane Press, and Logic Artists as a concept artist & illustrator. He currently does freelance work and long term projects. To see more of his work, visit jeffbrowngraphics.com.
Ashley Dotson is a professional fantasy artist in the game industry who specializes in illustration and concept art. Her keen sense of atmosphere and mood lends her to aim to create a strong feeling in the viewer with everything she paints. She has an art streaming channel on Twitch where you can watch her paint live. Her artwork and a contact for work inquiries can found at www.artstation.com/artist/ashleydotson.
Ward Lindhout is a concept artist currently living and working in Japan. Having studied game design in his home country of Holland, his love for original videogame design drove him to the land of the rising sun. After having worked on titles like The Evil Within and Metal Gear Rising he is now working at Capcom. He is passionate about designing new worlds and their inhabitants, drawing inspiration from traveling to the many beautiful countries the world has to offer. View more of his work on his website at www.artbyward.com.
Raphael Lacoste is a Senior Art Director on videogames and cinematics. He was the Art Director at Ubisoft on such titles as Prince of Persia and Assassin’s Creed, winning a VES Award in February 2006 for his work on the “Two Thrones” cut scene from Prince of Persia. Wanting to challenge himself in the film industry, Raphael worked as a Matte Painter and Senior Concept Artist on such feature films as Terminator: Salvation, Journey to the Center of the Earth, Death Race, and Repo Men, then returned to the game industry as a Senior Art Director for Electronic Arts and Ubisoft. In October 2016, he will release Worlds, a limited-edition book of his artwork from iamag.co. View his gallery at www.raphael-lacoste.com.