Zack Fowler is an environment artist who has worked for computer gaming studios as a Lead Environment Artist and a Level Designer. His main focus is in 3D environment art, but he also works on environment concept art, high-poly 3D modeling (organic and hard-surface), texturing, materials lighting, and event scripting. See more of his work at www.zackfowler.com.
Only 0.7% of BCS readers support the zine financially. 99.3% do not. If you like our stories or want to help us pay authors a pro rate and our First Readers an honorarium, please consider donating (we're a 501c3), becoming a patron of the BCS Patreon, or buying a BCS ebook subscription. Thank you!